Updated June 26, 2012

Here is a list of all labels able to be put in to an Item while Forging in Assault, including minimal settings, effects, and Recommended items for some.

http://wp.me/p1mir1-1F

Required Labels for Assault

  1. “AS_BOMB” – This is the location where the bomb spawns
    1. Recommended Object:
      Hill Marker:                         if you want it to roll or fall when spawned
      Capture Plate:                   if you want it to not move until picked up

1. Not a Weapon/Vehicle or movable object

2. Object will spawn the bomb and not be the bomb

3. If the bomb resets it will spawn where this labeled object is

  1. The Team set who can pick it up

1. Neutral is all teams, and only works in Neutral Bomb and Grifball

  1. Must have one per team

1. Multi-Bomb:      Red and Blue

2. One-Bomb:        Blue

  1. Must have one Neutral

1. Neutral-Bomb: Neutral

  1. “AS_GOAL” – This is the location where the bomb will be placed and exploded from
    1. Recommended Object:                 Capture Plate with shape

1. Not a Weapon /Vehicle or movable object

  1. Objective can be carried/drove to/away to make the win easier or harder
  2. One per team

1. Multi-Bomb:      Red and Blue

2. Neutral-Bomb:  Red, Blue, Green, Orange

3. One-Bomb:        Red

  1. Non Neutral:                      Will have no effect and will not be used if neutral
  2. Must have a shape to work

1. The shape sets where the opposing team must be in to plant the bomb

Other Labels for Assault

  1. “ASSAULT” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Assault games
  2. “TEAM_ONLY” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Team Games
  3. “AS_RES_ZONE” – This label is for spawning players in Assault
    1. MUST be a respawn zone or it will have no effect
    2. Active when that teams bomb is not on the opposing teams “AS_GOAL”
    3. Team Specific – Only for Multi-Bomb and One-Bomb; see notes for teams
    4. “AS_RES_ZONE_AWAY” – This label is for spawning players in to Assault
      1. MUST be a respawn zone or it will have no effect
      2. Active when that teams bomb is placed at the opposing teams “AS_GOAL”
      3. Team Specific – Only for Multi-Bomb and One-Bomb; see notes for teams
      4. I would like to thank MrGreenWithAGun for helping me clarifying when the “AS_RES_ZONE” and “AS_RES_ZONE_AWAY” are active or not.

Gametype Symmetry for Assault Variants

  1. Multi-Bomb:                      Symmetric
  2. Neutral-Bomb:                  Symmetric
  3. One-Bomb:                        Asymmetric Gametype

Notes for Assault

  1. If a team does not have at least one player their required assets will not spawn
  2. Multi-bomb supports Red and Blue
  3. Neutral-Bomb supports Red, Blue, Green, and Orange
  4. One-Bomb supports Red and Blue

 

 

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