Updated June 26, 2012

Here is a list of all labels able to be put in to an Item while Forging in Headhunter, including minimal settings, effects, and Recommended items for some.

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Required Labels for Headhunter

  1. “HH_DROP_POINT” – This will be the area where the players go to score points for their skulls
    1. Recommended Object:                 Hill Marker with Shape
      1. Not a Weapon/Vehicle or movable object
        1. Objective can be carried/drove to/away to make the win easier or harder
        2. If carrying/driving the hill you will still get the skull or make it vanish if it enters the shape of the object
  2. Must have a Shape to work
    1. The shape sets the area in which players must enter for them to collect skulls
  3. Chosen Randomly
  4. Create at least 2
    1. If only one it will create an announcer problem

Other labels for Headhunter

  1. “HEADHUNTER” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Headhunter games
  2. “TEAM_ONLY” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Team Games
    1. These items will only be available when “TEAMS” is set to “ENABLED” in the Game Options
    2. “FFA_ONLY” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Free-for-All Games
      1. These items will only be available when “TEAMS” is set to “DISABLED” in the Game Options

Gametype Symmetry for Headhunter

  1. Headhunter FFA:                             Symmetric Gametype
  2. Headhunter Team:                          Asymmetric Gametype

Notes for Headhunter

  1. Headhunter FFA all players are neutral
  2. Headhunter Team supports Red, Blue, Green, Orange, Purple, Gold, Brown, and Pink

 

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