Updated June 26, 2012

Here is a list of all labels able to be put in to an Item while Forging in Infection, including minimal settings, effects, and Recommended items for some.

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Required Labels for Infection

  1. “INF_HAVEN” – This is a safe place for the non-zombies to be safe from zombies
    1. Recommended Object:                 Hill marker with a Shape
      1. Not a Weapon/Vehicle or movable object
        1. If player picks-up/drives the weapon/vehicle he will be in the hill and have the hill traits.
  2. NOT A SAFE BOUNDARY (STRONG OR WEAK) WHICH ARE FOUND IN “SPAWNING”
    1. Safe Havens and Safe area boundaries are different
    2. Setting this as a save area boundary may cause players to die as soon as they spawn or setting this as a soft area boundary will cause out of area timer as soon they spawn
      1. Unless the map is covered in a (weak or strong)
  3. Must have a shape to work
    1. The shape sets where the non-zombies must be to be in the Safe Haven
  4. Chosen randomly
  5. Create at least 2
    1. If only one it will create an announcer problem

Other Labels for Infection

  1. “INFECTION” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Infection Games
  2. “INF_SPAWN” – This is for spawning players in infection
    1. Must be an initial spawn, respawn point, or a respawn zone or it will have no effect
    2. Infection is a “Fake Team” game, see notes for teams

Gametype Symmetry for infection

  1. Infection (All):                   Asymmetric Gametype

Notes for Infection

  1. Infection player’s teams are chosen by random
  2. Non-zombies will spawn Red
  3. Zombies will spawn as Blue
  4. I consider Infection to be a “Fake Team” game, let me tell you why.  Players will spawn as a red or a blue, like assault another team game; the main difference is that the name of the game is to get everyone from red to be a blue, where assault is mainly about keeping the teams the same size.  For this reason Infection will not spawn “TEAM_ONLY” items.

 

 

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