Updated June 26, 2012

Here is a list of all labels able to be put in to an Item while Forging in Invasion Skirmish, including minimal settings, effects, and Recommended items for some.

http://wp.me/p1mir1-91

Required Labels for Invasion Skirmish

  1. “INV_SLAYER_DROP” – This is where the teams will capture and vehicles/weapons will be dropped
    1. Recommended Object:                 Hill Marker with Shape
      1. Not a weapon/vehicle or movable object
        1. If player picks up or drives a weapon/vehicle he will be in the hill and have hill traits including countdown time
        2. Objective can be carried/drove to/away to make the win easier or harder
  2. Must have a shape to work
    1. The shape sets where the teams will fight for control of
  3. Create at least 2
    1. If only one it will not select a new objective

Other Labels for Invasion Skirmish

  1. “INV_SLAYER” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Invasion Slayer, Invasion Skirmish, Elite Skirmish and Spartan Skirmish
  2. “INV_RES_ZONE” – A selective spawn location for players in Invasion Slayer and Skirmish
    1. Recommended Object:                 Hill Marker
      1. Not a weapon/vehicle or movable object
        1. Players will spawn where ever it is
  3. Team and Fireteam Specific
    1. Skirmish only supports Red and Blue
    2. 0 = Fireteam 1, 1=F2,2=F3, 3+=All Fireteams
  4. Not an influencer so it can b a hill marker
    1. Will not work if respawn points
    2. “NONE” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to NOT spawn in Invasion, Invasion Slayer, Invasion Skirmish, Race, Rally, and Rocket Race Games
      I would like to thank DavidJCobb for Bringing this to my attention

Do Not Use These Labels for Anything

  1. “CREATED_VEHICLES” – “mainly used internally to track vehicles created by the [game] engine.  If there are more than 15 vehicles with this label, then no new ones will spawn.  Objects with this label are invincible for 5 seconds after they spawn.”1
  2. “INV_MANCANNON” – This label will not affect anything or even spawn
  3. “INV_PLATFORM” – This label will not affect anything or even spawn

Gametype Symmetry for Invasion Skirmish

  1. Invasion Skirmish (All)                    Symmetric Gametype

Notes for Invasion Skirmish

  1. Invasion Skirmish supports Red and Blue (gametype chooses species of players)
  2. Invasion Skirmish does not use normal spawning
    1. Invasion Skirmish will not use Respawn points and Respawn zones
    2. It will use initial spawns and items labeled with the spawning label invasion
    3. Invasion Skirmish is an updated version of Invasion Slayer.  It uses all the same labels as Invasion Slayer.  The only change is that the 2 variants, Elite and Spartan, is that the two teams are the same species, The only change is that the 2 variants, one Elite and one Spartan, is that the two teams are the same species, Elite and Spartan respectively.
    4. Although you will not need this to see the required labels you will need it to play with the new features of Skirmish.  You can get the new gametypes from matchmaking or my file set.
      1. http://halo.xbox.com/en-us/haloreach/capawesome9870/fileshare/FileSets/New%20Bungie%20Files#!/?section=GameType&fileset=Skirmish
      2. Invasion Skirmish was released on 02/28/11
        1. DavidJCobb.  “Gametype fix/improvements thread.”  18 March 2011.  12 January 2012 <http://www.reachingperfection.com/p/forum.html#nabble-tb270092>.
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