Updated June 26, 2012
Here is a list of all labels able to be put in to an Item while Forging in Race, including minimal settings, effects, and Recommended items for some.
Required Labels for Race
- “RACE_FLAG” – This is the Race checkpoint for players to get to
- Recommended Object: Flag Stand with a shape
- Not a Weapon /Vehicle or movable object
- Objective can be carried/drove to/away to make the win easier or harder
- If a weapon/Vehicle and holding/driving it when that checkpoint is selected for the player it will automatically score a point
- Not a Weapon /Vehicle or movable object
- Recommended Object: Flag Stand with a shape
- Must have a shape to work
- The shape sets where the players must enter to activate the next checkpoint
- Use the spawn sequence to set what order the checkpoints will appear in
- Starts with 1
- Will go in sequential order – if you skip one (1,2,3,5) it will keep going
- Create more than 1 or the first person to enter the shape will automatically win
Other Labels for Race
- “RACE” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Race games
- “RACE_SPAWN” – This is for spawning players in Race, Rally, and Rocket Race
- Must be an initial spawn, respawn point, or a respawn zone or it will have no effect
- All players in Race and Rally are Neutral (See Rocket Race for its teams)
- “NONE” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to NOT spawn in Invasion, Invasion Slayer, Invasion Skirmish, Race, Rally, and Rocket Race Games
I would like to thank DavidJCobb for bringing this to my attention
Gametype Symmetry for Race
- Race (All) Asymmetric Gametype
Notes for Race
- Race (All) all players are neutral
- Even though Race does not have the “FFA_ONLY” label it is still a Free-For-All game. This is so Race can spawn in different locations from other games, like Slayer.