Updated June 26, 2012

Here is a list of all labels able to be put in to an item while Forging in Rally, Including Minimal Setting, Effects, and Recommended Items for Some.

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Labels for Rally

  1. “RALLY_FLAG” – This is a Rally checkpoint for players to get to
    1. Recommended Object:                 Flag Stand with a shape
      1. Not a Weapon /Vehicle or movable object
        1. Objective can be carried/drove to/away to make the win easier or harder
        2. If a weapon/Vehicle and holding/driving it when that checkpoint is selected for the player it will automatically score a point
  2. Must have a shape to work
    1. The shape sets where the players must enter to activate the next checkpoint
  3. These checkpoints are chosen at random

Other Labels for Rally

  1. “RACE” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Race games
  2. “RACE_SPAWN” – This is for spawning players in Race, Rally, and Rocket Race
    1. Must be an initial spawn, respawn point, or a respawn zone or it will have no effect
    2. All players in Race and Rally are Neutral (See Rocket Race for its teams)
    3. “NONE” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to NOT spawn in Invasion, Invasion Slayer, Invasion Skirmish, Race, Rally, and Rocket Race Games
      I would like to thank DavidJCobb for bringing this to my attention

Gametype Symmetry for Rally

  1. Rally (All)                             Asymmetric Gametype

Notes for Rally

  1. Rally (All) all players are neutral (See Rocket Race for its teams)
  2. Even though Rally does not have the “FFA_ONLY” label it is still a Free-For-All game.  This is so Race can spawn in different locations from other games, like Slayer.
  3. Rally got an updated version call Rocket Race.  It uses all the same labels as Rally.  The only change is that the game has teams and if one player from that team enters the Rally checkpoint that team gets the point.  See Rocket Race for a link.

 

 

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