Updated December 6, 2012

Here is a list of all labels able to be put in to an Item while Forging in Oddball, including minimal settings, effects, and Recommended items for some.

http://wp.me/p1mir1-23

Required Labels for Oddball

  1. “ODDBALL_BALL” – this is the location where the skull/bomb spawns
    1. Recommended Object:
      Hill Marker                          if you want it to roll or fall when spawned
      Capture Plate                    if you want it to not move until picked up

      1. Not a Weapon/Vehicle or movable object
        1. Object will spawn the skull/bomb and not be the skull/bomb
        2. If the skull/bomb resets it will spawn where this labeled object is
  2. Create at least 3 for 3-Ball Oddball

Other Labels for Oddball

  1. “ODDBALL” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Oddball and Hog-Potato games
  2. “TEAM_ONLY” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Team Games
    1. These items will only be available when “TEAMS” is set to “ENABLED” in the Game  Options
    2. “FFA_ONLY” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Free-for-All Games
      1. These items will only be available when “TEAMS” is set to “DISABLED” in the Game Options

Gametype Symmetry for Oddball

  1. Oddball (All)                       Asymmetric Gametype

Notes for Oddball

  1. Oddball FFA all players are neutral
  2. Oddball Team supports Red, Blue, Green, Orange, Purple, Gold, Brown, and Pink
  3. Oddball got an updated version called Hog-Potato.  It uses all the same labels as Oddball.  The only change is that the game spawns a warthog to get in to rather than a skull/bomb to pick up, all players in the vehicle count as for “ball” holding points.  Go to Hog-Potato for the link.
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