Updated December 6, 2012
Here is a list of all labels able to be put on to an Item while Forging in Oddball, including minimal settings, effects, and Recommended items for some.
Required Labels for Oddball
- “ODDBALL_BALL” – this is the location where the skull/bomb spawns
- Recommended Object:Hill Marker if you want it to roll or fall when spawned
Capture Plate if you want it to not move until picked up
- Not a Weapon/Vehicle or movable object
- Object will spawn the skull/bomb and not be the skull/bomb (can not drive to earn points)
- If the skull/bomb resets it will spawn where this labeled object is
- Create at least 3 for 3-Ball Oddball
Other Labels for Oddball
- “ODDBALL_DEL” – Set this Label will cause to not spawn in Oddball Games
- Take Priority over below labels, causing any item with this label not to spawn in oddball even has another label for example “TEAM_SPAWN”
- “ODDBALL” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Oddball games
- “TEAM_SPAWN” – Set this label will cause to only spawn in Team Games
- These items will only be available when “TEAMS” is set to “ENABLED” in the Game Options
- Usable on all forge objects
- can be used in conjunction with “ODDBALL_BALL” to change where the ball spawn for team games when compared to Free For All Games
- “FFA_SPAWN” – Set this label and “GAME-SPECIFIC” to “TRUE” will cause to only spawn in Free-for-All Games
- These items will only be available when “TEAMS” is set to “DISSABLED” in the Game Options
- Usable on all forge objects
- can be used in conjunction with “ODDBALL_BALL” to change where the ball spawn for Free For All games when compared to Team Games
Gametype Symmetry for Oddball
- Oddball (All) Asymmetric Gametype
Notes for Oddball
- Oddball FFA all players are neutral
- Oddball Team supports Red, Blue (Attacker), Gold (Team 3), Green (t4), Purple(T5), Lime (T6), Orange (T7), and Cyan(T8)